Tuesday, February 7, 2017

I updated a few mods yesterday (somewhat silently) and felt the need to mention that here. The updates are found in the first post of each thread and include:
  • Cleanup Crew - Cleans up the clutter all over Pelican Town including rocks and debris. In the beginning, this mod was simply active when installed. Since then, a condition setting was put in place that was activated by visiting a note attached to the Saloon and paying a one-time fee. The current version now enables activation upon clicking on whichever offending debris stands in your way. (Nexus link)
  • Expanded Crevices - Adds a number of new areas as well as expands on others that already exist. My personal current version now contains a lot of things I've just randomly come up with over the last few days, and I'm actually satisfied so they will stay & be expanded even further! (Nexus link)
  • Organized Corrosion Detection - My latest addition I just started this morning which enables you to go around town working as a "repair man". To further clarify, if you see a broken fence, you can craft a fence post and replace the plank to look new again. Currently it has grown from there, but I won't spoil anything here just yet. (Nexus link)
  • Tree Life - This mod will remove static trees and replace them with interactive ones. The current public release does not include bushes because at the time it was being created, these changes were not working out correctly so they were removed. (Nexus link)
  • Visual Improvement Program - All along the modding process, I'll continually stumble onto pixel errors throughout the game. Those can all be found here and, well, fixed, but of course! (Nexus link)

No comments:

Post a Comment