Wednesday, January 25, 2017

Currently I've been working on eight different mods that all join together to form one large mod to give you an ultimate experience that stays true to the original game. Now throughout this blog I'll be (and have been) referring to these mods individually as they progress. In the end I plan to splice everything together but for now it is broken down into individual files that work together separately. Working this way there are some setbacks as far as seasonal tilesheets as well as single tile edits so they are often moved back and forth between the different mods. Code is edited to correspond with these changes to work in the best way possible. These mods include:
  • Active Delivery & Dismissal - I've yet to release any files pertaining to this mod simply due to the sheer complexity of it. What it does is set up deliveries to different locations all around Stardew Valley. Currently there is a running schedule that is subject to change. On Monday hay is delivered. Tuesday hay is moved inside and logs are delivered. Wednesday logs are moved inside and barrels are delivered. Thursday barrels are moved inside. My goal is to have packages delivered randomly throughout the week to different places. All stock moved inside should be rotated and used throughout the week. With all that this entails, it's in very early stages at the moment yet functional. (Nexus link)
  • Cleanup Crew - Cleans up the clutter all over Pelican Town including rocks and debris. In the beginning, this mod was simply active when installed. Since then, a condition setting was put in place that was activated by visiting a note attached to the Saloon and paying a one-time fee. The current version now enables activation upon clicking on whichever offending debris stands in your way. (Nexus link)
  • Expanded Crevices - Adds a number of new areas as well as expands on others that already exist. My personal current version now contains a lot of things I've just randomly come up with over the last few days, and I'm actually satisfied so they will stay & be expanded even further! (Nexus link)
  • Organized Corrosion Detection - My latest addition I just started this morning which enables you to go around town working as a "repair man". To further clarify, if you see a broken fence, you can craft a fence post and replace the plank to look new again. Currently it has grown from there, but I won't spoil anything here just yet. (Nexus link)
  • Spouses Move Out - Although this perfect as a stand-alone mod, I plan to introduce changes that will continue to make things more interesting all year around.. For years! What it does at the moment is a bit obvious, upon marrying an NPC their belongings will be removed from their old residence. Currently it will only remove what is visibly brought into their new room within your farmhouse. (Nexus link)
  • Tree Life - This mod will remove static trees and replace them with interactive ones. The current public release does not include bushes because at the time it was being created, these changes were not working out correctly so they were removed. (Nexus link)
  • Visual Improvement Program - All along the modding process, I'll continually stumble onto pixel errors throughout the game. Those can all be found here and, well, fixed, but of course! (Nexus link)

Now even though a lot of these are pretty far along, as a whole there is a very large amount that needs done. All along throughout the process they will be individually improved upon but to actually notice these changes they would require all mods being updated daily. This is of course a very big waste of time and money in the end so I've decided to put all future releases on hold. My personal versions are already a long way from the current uploaded versions (current uploads are from 01/23/17; today is [was] 01/25/17) so there are considerably a vast amount of changes and additions. Yesterday I put in a complete 24 hours and with that alone I've actually had the urge to release what I currently have.. But I won't! Instead, I plan to post photos & videos here showcasing new changes until I reach a considerable amount of content to my own personal liking. Individual threads posted above will also likely hold new information for anyone interested. Any questions or comments may be directed to those threads and I will attempt to respond promptly generally a few times on a daily basis.

Although these mod releases are publicly put on hold, it is actively being worked on day and night. BUT I am also working on other projects at the same time including the upcoming collaborative, Sundrop Village and maintaining previous releases, not to mention whatever comes up!

One more thing, a link to my Imgur since I have a tendency to randomly post screenshots to Reddit and whatnot. Note: It's a complete mess.

If you appreciate my work and would like to donate towards my efforts, your contribution is very much appreciated as well. Proceeds will benefit indie developers and enable me to survive another week on ramen & coffee.

Also a BIG THANKS to Entoarox [donation link] (the brains behind the development of Advanced Location Loader & Entoarox Framework; what these mods rely on to function) and Pathoschild (maintains SMAPI; what all of these files rely on to function properly).

NOT available from stardewmods.com or stardewvalleymods.net